DARLENE’s “Jasmine” card game–about the Mid-Realm

On June 2nd and June 5th, within the hallowed halls of the NTRPG Con (North Texas Role-Playing Games Convention), DARLENE will take exceptional individuals (who have signed up) on a journey through the Mid-Realm via her 1980s JASMINE: The Battle for the Mid-Realm card game. There can be only one victor.

For a glimpse into the realm, here is the lay of the land:

Within the Mid-Realm lies four Kingdoms. The rulers of each kingdom have different strengths and weaknesses depending upon their nature. The experience of playing JASMINE: the Battle for the Mid-Realm collector card game differs depending upon the faction played.

BLUE FACTION TARRANT is a very large kingdom on the tundra in the northern most regions of the Mid-Realm. It is ruled by Thorgall, a cold-hearted man who has built a tremendous fortress of ice and snow. Thorgall regards all other factions with cool indifference, secure in knowing the icy reaches would claim any of their armies long before any weapon could. Thorgall lives in a crystalline ice palace, deeply immersed in the secret which keeps his icy kingdom intact.

RED FACTION A very different Kingdom lying in the Mid-Realm’s west is ruled by the ruthless Queen of Fire, Melantha. She is effective because she knows the value of infinite patience. As silently as a spider, Melantha weaved a powerful web so she can study her enemies and identify their weaknesses. Her magic is strong, but her armies are weak. She may have plenty of demon minions, but they are of little use in battlefield fighting. Besides relying on her magical skills, Melantha also schemes, such as making alliances to have someone else eliminate a mutual enemy. Her Castle Ildshoii was built within the side of a volcano.

PURPLE FACTION Like the fire queen, Bardulf, the dark prince, knows how to use cunning and guile to attain land and privilege. He has already stolen Jasmine’s ancestral kingdom of UR and rules it from his Castle Swartzborg which lies to the East. Bardulf has been to known to dabble in the practice of magic, which luckily granted him the protection of a powerful dragon called Gryth. But he much prefers stealth to being on the open battlefield. His armies consist of spys and assassins who work behind the scenes to obtain control for their master.

YELLOW FACTION Jasmine, along with her father the king, have lost the Kingdom of UR. She escaped Bardulf’s abduction attempt and has made her hiding place within the crystal caverns her Castle. To survive, the princess has had to quickly learn the power of diplomacy and rediscover her enormous aptitude for magic. Now she’s at the point where she can boast alliances between the Dwarves, Battle Maidens, Mounted Warriors who, all together, have impressive fighting skills. They perform their best when Jasmine or their own leaders are with them.

Battle Maidens within Jasmine's Faction.

Battle Maidens within Jasmine’s Faction.

GREEN FACTION The King of UR (along with his army of mercenaries) and the Nomadic Barbarians will also add their strength in battle to any faction who successfully negotiates with them.

When the game gets started and the factions mix it up, interesting things happen. Then, for a completely different gaming experience, switch factions!

btw- The original game is still available online

TIM KASK Interview with DARLENE, May 2016

This interview first appeared in Tim Kask’s blog: DRAGON GRUMBLES on May 17, 2016:


DARLENE, best known for her iconic work in illustrating AD&D (1E) and the Greyhawk maps, and I go back a long way together. Even before TSR was buying her art, I was buying it for Dragon Magazine. We share many interests and it was with great delight that I found out about her involvement with this unusual system and that she was “back with us” in the gaming field. 

For the remainder of this piece, we will only use initials—less typing. Tim Kask

TK: So, D, what have you been up to lately?

D: I’ve been up to my share of mischief. But what I have on my mind to talk about today is my artistic contribution to a (virtually) new 336-page hard-back fantasy role playing game published last December, 2015.

TK: So tell us…

D: The book is called Mythos Arcanum and its game system was inspired by old school D&D.

TK: I have skimmed it, mainly to see all the gorgeous art; what makes this different from all of the other clones?

D: The author, Joe Aragon juxtaposes modern day rules with allegorical content. It’s different from older fantasy role playing games in that, during the course of the game, it encourages players to explore meaningful self-reflection with their characters. The first concept behind this game is to have fun. Joe Aragon simply broadens the basic package of fun with a new, mind-expanding component. By allowing philosophical queries of illusion and reality to surface, Mythos Arcanum becomes a gateway for young minds to explore the nature of reality.

Q: How did you first get involved with the project and the author?

D: Joe sorta courted me…

TK: “Courted?”

D: (laughing) In a chivalric sense and only as an artist. I have never personally met Joe Aragon. He contacted me around 2010 via email asking me to create a logo for his company, Mythos Arcanum Games Imagined (MAGI), which I did. After that, he persistently raised the possibility of me creating interior illustrations for his book. We e-mailed back and forth for a spell. At the time, I was closed to that possibility and tried to communicate my reluctance to return to RPG illustration. Joe pointed out that my endeavors in fantasy illustration were not just relegated to the past. He indicated that a lot of people would welcome seeing new RPG art from me.

TK: Wasn’t I telling you that very thing?

D: Yes, you were. You pointed out that people still remembered me even though I was out of the loop for 30 years. Many fans honor the Greyhawk maps as classics and still relate to my illustrations as integral and formative to their early gaming experiences.

Tim, it’s due to your prodding as much as Joe’s that we are even having this conversation today. You have a leading role in my return to the RPG fantasy scene. That’s why I thought you’d appreciate hearing about my new RPG endeavor.

TK: I do. Continue.

D: Initially, I refused Joe as I had not done any serious illustration work for over 25 years. With a full time job, I felt I did not have the time. Then there’s the fact that monetary compensation for RPG interior art in the industry is notoriously low–at least compared to rates in the real world.

TK: What made you finally decide to work with Joe?

D: I relented after I finally grokked (Oooh, a Heinlein reference) Joe Aragon’s innovative concept behind his new game system. In Mythos Arcanum, Joe Aragon improves upon an issue that has never been satisfactorily addressed in RPG game settings. Consequences exist for the taking of life. Joe calls it, “philosophical role-playing” and explains it like this:

“In a standard fantasy role-playing game, a knight might kill a group of bandits. For this, he is awarded treasure and experience points. In Mythos Arcanum, in that same situation, the knight might have to face up to that what he’s doing constitutes murder and that killing the bandits may not be the right thing to do.”

As in real life, it does not matter if the unfortunate man who met his demise was a thief or murderer. Nothing ever condones the taking of life. The laws of karma are in full play.

TK: There have been a few occasions when thinking about our whole genre that I have been somewhat appalled by how casually we shrug off all the killing. I then remind myself that it is all make-believe. This game seems to be a lot less blasé about that.

D: The moral lesson (of there being consequences for ones choices and actions) is a vital lesson to learn deeply in today’s world–especially in the case of young players. So yes, I could easily devote my time and energy to produce something worthy and beautiful for the next generation of table top gamers. All could benefit from knowing some key life lessons.

Oh, yes–another reason I’m on board regards the game’s take regarding the nature of good and evil. He writes this about the issue (page 106): “The intended spirit of Mythos Arcanum is purposely designed to portray the universal struggle of good vs evil. Various archetypal character classes are created as symbols of these principles in order to play out scenarios of good versus evil in a medieval fantasy setting. As the heroes fight against monsters of darkness and villains with selfish agendas, they explore various fantasy realms of the imagination. It is assumed the players will play the side of good or at least neutral as they strive against the ever-present and destructive agents of evil, destruction and darkness. This is not a game to indulge an individual’s attraction to those things both dark and sinister… There are many other game systems designed for such endeavors.”

That’s why I think this is a fantastic RPG system to introduce to young people and why I went the extra mile.

TK: I have a slight issue with his characterization of other games indulging attraction to the sinister, but I still find the premise refreshing. On another note, you mentioned being worried about starting back up with doing illustrations. How did that go?

D:  Well, I got off to a very shaky start. That was five years ago. I was the opposite of prolific. I think I astounded Joe with my snail pace, averaging about one illustration every moon cycle. Since I had not touched pen to paper in years, it took me a while to get acclimated enough to find my groove. Once I finished the art, I scanned it. Usually, this is the final step, but I found it was but the first. Dogged by the perfectionist within me, I found myself “cleaning up” imperfections on the scanned electronic version. I’d readjust the proportions of figures, alter backgrounds and props, re-crop, re-define, and sharpen the lines.

TK: So you like using the computer.

D: Like it? My computer is more than an artistic tool. I love the fact that I can zoom in really close without straining my eyes physically. The best part is the computer’s ability to “undo” strokes–which is impossible with ink on paper.

Also, with the computer, I can contribute a lot more detail. In a piece of art, I love to balance richly textured areas with non-detailed areas. I seem to use the mouse in the same way I use a pen.

TK: Wait a moment–you don’t use a stylus? Don’t all computer artists use those?

D: Apparently not. I never invested in a stylus. I forget the reason. I simply learned to use what was at hand to work with. Every dot and every line equals one mouse click. It’s no different than the pointillist technique I did during the day, and takes about as long.

TK: Let me get this straight; you’re saying that all of your art in this gorgeous book was done using just a mouse? Including this one that looks like a woodcut?

Animal Friendship

Animal Friendship

D: Good eye! And I mean that in more ways than one. (Happy your eye operation was successful)…    Yes, I opted to preserve the mystique of something from yesterday-year. It was not hard because I seem to naturally drift towards doing a woodcut effect anyway.

TK: Wow, D–The book is profusely illustrated.

D: This was the result of a successful 2014 fall Kickstarter campaign. One of the stretch goals was to have me fill in the gaps. I am not the only illustrator. Between everyone, every monster, racial type, and character class is fully illustrated. Jim Holloway created the cover art and about 27 of the interior illustrations. The other artists who contributed are Rowena Aitken, Vaggelis Ntousakis, Laura Siadak and Martin Siesto. So all of a sudden, I had a bunch of illustrations to complete in addition to the book’s design.

TK: How many illustrations did you do?

D: Officially, I created 52 illustrations of various sizes. But while I was designing the book, I thought it would be neat if the Herb Lore section could appear like an old Herbological Guide Book. So I gifted the project with 34 small spot illustrations of plants. Simply to delight the reader, I also created 17 symbolic emblems in the Deity section to fill it out. I think these special little touches entice the imagination. So to answer your question, I did over 100 new illustrations for this book.

Q: Isn’t doing all this detailed work time consuming?

D: Very. But if something is worth doing, it is worth doing well, don’t you think? The successful Kickstarter helped to free me from the 20th century notion that “time is money.” In that world, it makes no economic sense not to declare a piece of art finished as quickly as possible. That doesn’t work for me.

Time is art. That’s my new paradigm. I added detail because I love the richness of juxtaposing different textures. Besides, I consider the time I devote on my illustrations to be a gift to my fans.  Locked into my work is the spiritual substance of my artistic focus, beneficence and devoted presence which can be felt through the images. Sensitive players can touch Joe’s strange and beautiful World of Rocheron within Mythos Arcanum.

TK: You mentioned designing the book?

D:  Before I came on board with the project, around 2011, the book was technically ready to go to press. However, the previous layout person made all the customary mistakes novices always make when they attempt to design a publication. Even if space is dear, people must avoid starting a new section in the middle of the second column of a left hand page. Equally bad is splitting up graphs and text so that a page has to be turned to glean important information.

Amateurs at design also tend to be horrorvacuists (having a fear of white space) so they are compelled to fill up every available area of every page. Unfortunately, this practice produces uninviting walls of text which are a chore to read (decipher). The alternative is to sculpt the white space to improve the reading experience. That’s why I urged Joe to reconsider publishing the book as it was.

TK: And you improved upon this?

D: Absolutely. I wanted the design for Mythos Arcanum to be the best the industry has yet seen.

I took a tremendous amount of care with the design of each page. Stylistically, I adopted the use of a medieval canon as the underlying grid design for the book. This resulted in a healthy amount of marginal white space bordering each page. A page’s superior readability depends on the correct interplay of positive and negative elements and shapes. When plenty of white space surrounds the text, readability always improves. Studies show, when something is more easily read, comprehend is improved.

The medieval layout template created for Mythos Arcanum is phi-inspired.

The medieval layout template created for Mythos Arcanum.

Another important thing about text columns most beginners don’t understand is the optimum ratio between the size of the font to the length of a line of text it’s set in. The optimal line to character ratio is between 50-60 characters, including spaces. That’s why 12-point type set solid in a one-column format is so difficult to read. The eye too easily loses its place when jumping down to catch the next line. The space between lines should be two points above the point size.

TK: Page breaks are sensible. There is an index. Information appears to be easy to find. The illustrations all seem to make sense in conjunction with the text.

D: Superior design never calls attention to itself. To serve the meaning of the text so that information is more accessible, great design steps away from the limelight… It’s neutral, invisible, subtle and unassuming.

TK: I can tell this subject is near and dear to your heart, but moving on…

What final things would you like your fans to know?

D: I went the extra mile in this book for my fans. I wanted to acknowledge and give something back to them for all their support throughout the years. I also wanted to pay it forward to the future generations of table-top gamers. Thus did I place all my time, effort, sincerity, and breath of creation into what I once considered to be my one final RPG project, my swan song.

TK: And now?

D: I’m sticking around. I’m staying.

TK:  OK D, it’s time for your plug. How may people obtain a copy?

D: First, I wish to be very clear. The copies I am offering are among those I already purchased from the author. The copies he may have available on his website are not a part of this offer. Since I am selling these books as collector’s items, purchases will directly benefit me as the artist.

In exchange for their purchase, people will be getting something special from me. For each book sold, I’ll create a special bookplate (ex libris) to be placed into the book, personalized with the name of the purchaser specially lettered by me. I would also affix my signature to the plate, making this a signed copy. Viola! Instant collector’s item!

TK: I get it.

D: I believe collector’s items are worth more if they remain in their original packaging. Therefore, each book sold would remain shrink wrapped. Each ex libris I personally create will be shipped in the same package as the book. I will spring for priority mail within the continental United States.

Mythos Arcanum cover back cover design, June 2015by DARLENE

Mythos Arcanum cover back cover design, June 2015 by DARLENE

Interested parties can send a $100 check made payable to: Darlene to P.O. Box 877, Mount Gilead, NC 27396

She can now accept credit cards on her darlenetheartist.com web site.  This is the link to the payment part of the site

TK: Thanks, btw, for my signed and personalized copy of the book.

D: My pleasure.

There you have it, fans of Darlene’s work.


You can email her at darlene@darlenetheartist.com

 

Consciously Making a Difference

A shift has been happening within me. But I’m not the only one. Now that I reflect upon it, I’m aware of many other sensitive people who’ve also intuitively been preparing for a major shift in perspective. We could feel it. We just did not know how to name it. Nor did we have the language to describe it. Like others I’ve shared with, I feel we are at a critical juncture for planet Earth within our current space/time. I am consciously tipping the balance in favor of an emerging paradigm of life that compels vision, skills, creativity, courage and collaboration.

sunflower-loDuring the last couple of years, I chose to select projects–like Kathleen Wiley’s two books which combine Jungian insights with biblical wisdoms–that see old subjects with new eyes, new perspectives. By putting my focus on Kathleen’s books, I am adding my energy and input to her message. Both of her books have been very favorably received.

Before that, I devoted my time to a much larger book project several years in the making. Occupying most of 2014 and 2015, I am proud to have added my artistic touches to “Mythos Arcanum,” a new RPG game system based on classic D&D. It’s innovation is that it introduces the concept of “philosophic gaming” which encourages critical thinking about the nature of reality. The morality question is openly addressed. There ARE consequences for stealing, plundering and killing. As in real life, players must figure out alternative ways to achieve their character’s goals. So I am choosing to lend my energy to worthy projects that will help people in some way.

The project I’m currently finishing up is a medieval fantasy and mythological coloring book which I will first publicly present at NTRPGA Con (June 2016). Most images depict powerful women with their animal helpers and familiars. The impetus behind the coloring book is due to the gift of a little girl who showed up at my exhibition booth at GaryConVIII. In response to one of the drawings I had on my table, a little seven-year-old girl presented me with a small piece of paper upon which she depicted a unicorn in colorful felt markers. Her gift delighted my heart.

When I looked around the room, I noticed there was not much merchandise being sold for smaller children. Then it hit me. What if I “give back” to the RPG industry by creating something to delight the children, the next generation of gamers? Could it not also feed the child within the adult? I started my coloring book project with images of things I loved and dreamt about when I was a little girl–mermaids, unicorns, dragons–then expanded it to include a centaur, a winged comic-book heroine with a lion, warrior women with different animal mounts etc…

It’s not only about the coloring. It’s about jump-starting the imagination and enticing new creative neural pathways to form and develop.

This is the way I’m making a modest contribution towards solving problems and offering solutions at the micro level. Yet, in terms of the collective, by adding my piece to a new story, I’m helping to change the conversation. My micro becomes a mega when viewed from the perspective of the collective. At the core is the quiet force of Feminine Power.

The transformative properties of Feminine power are effective because it works from the inside. Residing just under the surface within timeless time, The Feminine broadly understands and works with complexity, bridges ideas in novel and surprising new ways and offers brilliant solutions for all aspects of society. My art is my contribution. As I add my essence to the collective dream, the time ripens for the emergence of a new paradigm of cooperation, a world revolution from the inside-out.

Entering the Creative Zone

I’d not thought much about it before. But now I can identify the main reason I like creating art and graphics. It’s the gift of being able to enter into “the Zone…”

Recently, I was working on the computer creating a representation of a strawberry plant. As I was manipulating the pixels, this is what was going through my mind: “leaf, leaf, leaf, leaf, curve, curve, up, up, smooth, deepen green, add more yellow, contrast, no, lighter, stem, smooth the arc…” When I worked on the blooms, as I blended colors and shapes, I also imagined smelling their fragrance. This is the moment I suddenly “woke up” from my reverie and became conscious that I was in the state of DOING, not thinking—I was totally engaged in the moment, becoming fully engrossed within my creative endeavor. That’s when I grasped just how much I give myself over to this trance-like process.

After much consideration, I think “Entering the Zone” is a form of active meditation, a means of exercising the intuition (as opposed to the intellect). Whatever it’s called, I believe any artistic thing created with intent retains the artist’s energetic signature and it seems to have a lasting effect. To me, this comprises a sacred act. To impart to one’s art the qualities of what is aesthetically pleasing is special. I’m becoming more aware of how noticeable this energetic residue is to others.

The only other person I know who talked openly about “the Zone” was the cousin of a friend, an Indiana University professor of some renowned in computer language. At the time, a couple of large Texas corporations were courting him to work for them and offered three times his teaching salary. When I asked him why he stayed, he said that whenever he teaches, when he speaks he goes to a place where the words easily pour out of him. He enjoys being on the threshold so much that he would not trade the feeling of being in the Zone for anything. He’d really miss out if he simply worked at a desk all day.

Becoming consciously aware of the value of creating while in the Zone also means taking responsibility for the energy I impart. With Kathleen’s book, I was “there,” in timeless time during the entire creative process–open to Spirit and able to indulge my intuitive nature. Nothing‘s left to chance. Symbolic content was also streaming in. Deciding to illustrate her book using appropriate symbols served to contribute another layer of meaning to Kathleen’s book.

Well, something must have clicked just right because of the book’s phenomenal success just within the first few weeks of being electronically published. Even though the Kindle version has been available for two years, the book has been blessed with unprecedented sales. Maybe it is simply Kathleen’s time to shine. In this case, I’m glad to have been a catalyst. But maybe, just maybe, the energetic is a powerful factor in its success.

But there is a downside of being in the Zone. And that is it can become physically detrimental over the long haul. For the sake of one’s vision, every twenty minutes you are supposed to look up and re-focus the eyes at something in the distance. But all too often, I’ll be submerged for hours. Once I “come up for air,” I have to make a point of standing up and walking around.

One miscellaneous comment: when I am in the creative Zone, the cat loves to sit on my lap. It’s as if he is riding the creative wave with me. Perhaps he might even be actively accommodating it.

Typography Class: Book Design Tips

If I was still teaching first year Indiana University graphics students (after declaring Graphics as their major at IU), I could use the following examples to demonstrate some basic graphic design typographical tweaks and tenets.

Each page of a book should be inviting to the reader. Every unit of text must relate to every other unit and be in harmony while maintaining its typographical distinction. It’s a balance. For instance, the 2-page spread I’m using as an example (created for Kathleen Wiley’s first book, “NEW LIFE: Symbolic Meditations on the Birth of Christ Within,”) perfectly illustrates this. Each chapter’s beginning page has six separate elements to juggle. I managed this by sculpting the white space.

New-Life-spread-loThe first five sections within each chapter have centered text. First, I bunched the three uppermost elements together at the top as a unit because they appear together on the Table of Contents page. As the purpose of the first three lines is informational, I used the easily readable Gill Sans font family: light for the Chapter number (a), bold face for the chapter title (b) and regular to note the scripture.

The next section (4) is Kathleen’s first voice–her insightful commentary about the meaning of a particular biblical passage. I set it using Garamond Italic type and centered it. Usually, centered text in italics is difficult to read. I used italics anyway because I wanted the reader to slow down. I balanced readability issues by increasing the font size and leading and carefully manipulating the collective shape of the text by making sure each line ended with a noun or a strong word. I carefully removed hyphenations and eliminated widowed text (one word at the end of the paragraph taking up an entire line.)

Section (5) is the scripture associated with each chapter. I significantly indented the text block on both sides, making the biblical passages similar in feel to how they usually appear in context. Because it was of the same serif type family as Kathleen’s commentary above, I just used Garamond’s regular text font. I also wanted it to be significantly different from the major text font.

In her major commentary section (6), Kathleen is in a more analytical mode. That’s why I changed the typeface back to the sans serif, Gill Sans, and split the text into a two column format. The tone is different, more intellectually removed from the subject, but contemplative. To set off each chapter head so as to give the eye a focus, I inset a decorative initial capital letter within the first paragraph of text. The major text continued in its two column format until Kathleen’s ideas were complete. To signify the end of the major text, I placed Kathleen’s iconic key lock.

The last section, chapter (7), is “Inner Reflections,” the chapters’ quiet Call to Action.

Although this final section may appear to be centered because of the title, the type is in fact justified left, ragged right. I used Gill Sans Light and indented it within a thin-bordered box to make it easily found for those who wish to quickly refer to the meditation.

Even with all these typographic rules in place, no two spreads appear alike. Each thought is a visual an expression unto itself, yet contributes to the harmony of the book as a whole

Two Publications, Side by Side

Two books designed by Darlene in 2015.

Two books designed by Darlene in 2015.

This week in the mail,  I separately received physical copies of both books I designed in 2015 for two different authors and the subjects could not be more different from each other.

The first book project, a behemoth 336-page hardcover, “Mythos Arcanum” (written by Joe Aragon, published by MAGI), was completed and signed off by me during the summer of 2015. Thanks to a successful Kickstarter campaign, I created the lion’s share of the illustrations. I am surprised at the amount of time it took for the actual printed product to appear. MAGI took the route of having a traditional print run.

I started my second book design, “NEW LIFE: Symbolic Meditations on the Birth of Christ Within” (written by Kathleen Wiley and published by Soulful Living, Inc.), immediately after the first book was put to bed. I spot-illustrated this 98-page soft cover with line art of different birds and signed off on Kathleen’s book last week. Then I prepared the book for publication through a digital vendor and it took only about a week to become available. That’s how I received physical copies of both books in the same week. The difference in the time factor astounds me.

When looking at each title, side by side, it is difficult to believe they have anything in common. Yet I designed both books to conform to the principles of the phi ratio. Now, the first edition of Kathleen’s book had already been publicly available for two years. But a good friend of ours (who had helped me proof read Mythos Arcanum) recommended to her friend Kathleen that she consider having her book redesigned by me, using the golden mean.

When I first contacted Kathleen, mid-August 2015, about a possible re-design, I wrote: “To most people, in and of itself, a page of words is just a page of words. Anyone, even those without an aesthetic sense, can create perfectly reasonable page presentations from templates. But there is no life, no sparkle or soul to an uninviting wall of words. When the eyes get tired, reading becomes a chore and comprehension suffers. To rest the eyes, the book gets put down, producing an unconscious psychological resistance. It’s harder for the reader to resume. Without a compelling incentive, the book may never get picked up again. And that is sad, for both reader and author.

“I’m telling you this because it’s something you may never have before considered. When done properly, the design aesthetically serves the text. The eye is pleased. The result is happy. Good presentation has power. That is what I offer…

“When I undertake a book project, as I read the text, I can “see” the page take shape in my mind’s eye. Is it channelling or divine inspiration? To use my gift responsibly, I must carefully choose which projects I am to undertake. When Patty first mentioned your book to me, I felt the “rightness” of working with you and thus feel led to work with you. The fact that you recognized the potential of the golden mean proportion also speaks volumes in your favor.”

My passion is to create a thing of beauty. Beauty speaks. Eloquently. With book design, my facility is to create a visual portal through which people may more easily access the depth of the ideas being expressed. It’s like opening a gateway to a different world. Resonance is achieved through the subtle balance of negative (white) space, text, and graphics using correct proportion and placement. It is my gift, my genius.

Its only been a couple of weeks since Kathleen’s second edition has been available and already it has generated some notable buzz. For instance, she showed up at a bookstore in her town and inquired if they were interested in selling the book of a local author. They were so she left some copies behind. Before the day was out (or at least a short time thereafter), the bookstore called and offered to promote her book and do an author signing. They are even willing  for Kathleen to do talks and give classes about her material through the bookstore on a monthly basis. I’d venture to say the book cover design worked in her favor.

It is a joy to see how Kathleen’s star is now rising. I am so pleased to have been an integral part of her success. Kathleen is now anxious for me to begin design work on a second title of hers and I’ve already started.
The publication of Joe Aragon’s book will be officially announced on December 5th, 2015. I trust that Mythos Arcanum will receive similar notoriety albeit from a different audience. Only time will tell. I’ve decided to submit this book to an RPG design competition. Because good design has mostly not been a large consideration within the Role Playing Game industry, I am more than curious to see how well aesthetics can be recognized and honored.

Introducing Sacred Geometry in a Gaming Context

Back in 1990, my late husband taught classes on the beauty of sacred geometry. He believed if one is to come into resonance with the universe, one must be able to accurately visualize the dance of Platonic solids and know how they fit and transform into and out of each other. Coming into congruence with sacred geometrical shapes and knowing how to visualize them at will is great knowledge sought after by those in the know.  In esoteric circles, the novice must appreciate the profound relationship between sacred geometry and the proper creation of a magic circle.

For my husband’s classes, I created all his hand-outs, including ton sacred geometry. For his publications, I created educational illustrations exemplifying the concepts of sacred geometry.

OphanicGeometry01

The above illustration is the first page from our chapter on sacred geometry [“The Ophanic Revelation” (c 2006)].

The classic five Platonic solids are 3-dimensional polygons that have a sequential relationship to one another (known as duals or congruency). Congruency occurs when one polygon–with its unique shape, size and facets–can be transformed into the next polygon simply by changing it’s placement by flipping or rotating them. The five Platonic solids are the tetrahedron, cube, octahedron, dodecahedron and icosahedron. Goethe once wrote, “geometry is frozen music.” What an beautiful way to describe the elegance of these patterns.

Because of my familiarity with sacred geometry, I was fascinated to encounter a client, from the unusual venue of gaming, who was conversant with the Platonic solids. In his text, he addressed the five Platonic solids and supplied an illustration of the same. I wondered to what degree he was acquainted with the forms. In my role as his book’s designer, I expanded on his seed idea. Instead of all the solids appearing at once in a single chapter head, I assigned one geometric solid to each chapter in the book. As there are only five solids, I had to add an additional polygon for chapter six and chose a star-tetrahedron. To pique the interest of the inquisitive, I added a small splice of text revealing the symbolic meaning represented by each Platonic solid.

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Just Finished Designing a Book based on the Golden Mean

How delighted I was to discover a client who genuinely wanted to base the layout of his book, Mythos Arcanum, using the proportions of Phi. Most people are not acquainted with the power of Phi and why it is important. Throughout history Phi has been identified as the golden section, golden mean, golden number, golden ratio, golden cut, and the divine proportion. According to science, Phi represents a canon of Beauty.
What’s so special about Phi? The divine proportion is fractal and arises from the division of a straight line into two segments so that the ratio of the whole Continue reading

Surfing the Apocalypse

Escaping Reality

Escaping Reality

As regards the collective conscious, it’s best to meditate on how and in what direction the major sweeps are moving and notice what appears within its eddies. When adopting the long view of time, it becomes easier not to get as caught up within the drama of the different energy swirls. Once there, it takes more effort to escape the toroidal motion of the force. We are all navigating the time swirls. If we are not mindful of where we are going, we are apt to slip and fall inside a downwardly-moving conical spiral.

The key to knowing how not to fall victim to circumstances beyond one’s control is to become self aware. I’m not merely talking about being mindful of current events, although that’s helpful too. It’s as simple as to become aware of the symbols which suddenly turn up in ones life, especially Pay special attention to synchronicity. When I encounter moments of synchronicity happening around me, I first take it as a sign that I’m moving in the right direction. For content, I read the symbol. If I heed the action required to enact the meaning of the symbol, I can avoid, mitigate or enhance the probable outcome.

This is a part of my spiritual knowing. If I read the symbols coming into my life correctly, I am being lead to revisit my early days as the first female artist working in the genre of role-playing games (RPGs). I have been doing this mildly in the last few years but stepped it up since the death of my husband last year.  I have been trying to fathom why it is important to connect with gaming and have finally come to an understanding.  Continue reading