JASMINE: The Battle for the Mid-Realm Collector Card Game

Shipping is included in the cost of the game.

Each game is individually signed and numbered by DARLENE.

These games are over 40 years old and from the initial printing.

Not many are left.

In August of 1982, Jasmine: The Battle for The Mid-Realm™ collector card game was published just in time for Gen Con XV. Jasmine Publications describes it as a “fun and challenging card game for two to four players, based upon The Story of Jasmine™ illustrated Fantasy adventure(1). A unique set of rules combines magic, intrigue, strategy, and heroic battles into Fantasy’s most exciting card game.”


When The Dragon editors failed to renew her Jasmine saga for another year, DARLENE developed it into a game. Her card game sprang directly from the interactions of her characters. She sorted them into four factions, each possessing unique and different strengths and attributes. Since the card game was initially character-driven, it is natural for players to ad-lib and assume the personae and traits of their faction during play.

Jasmine Game

The appearance of Jasmine: The Battle for The Mid-Realm™ collector card game officially marks the first appearance of 1) a role-playing game using playing cards and 2) a game-related collector card game that is heavily illustrated. In 1983, DARLENE received the Strategist’s Club Award for “Most Outstanding New Game in a New Category.”


In Jasmine: The Battle for The Mid-Realm™ collector card game system DARLENE was the first to develop three types of playing cards—faction cards, event cards, and special cards—each with unique actions that can change depending upon what other cards are in play or which factions are holding them. This is unique. Below are the four FACTION cards showing their Castles, the Faction’s Main leaders, and their Top Leaders.

These are the event cards:


In his 1983 review of the game, Merle Rasmussen wrote: “As with many games, experience is the best teacher and I quickly saw the “whys” and “hows” of the game system. The game may be a bit much for beginning fantasy gamers but strategists will love it. It plays quickly and combat is relatively simple to resolve. Two-, three- and four-player games each have a different twist depending upon which Factions are controlled by active players and which Factions begin the game as Neutrals.”

Rasmussen concludes his review (2), “People familiar with Darlene’s art will want to get a copy of Jasmine as will card-game collectors. Players of Nuclear War, Sqwurm, or Power Play will see that JASMINE incorporates a few old ideas with many new ones to create a fresh approach in card gaming.


“Darlene lavished much attention on the details of the fantasy artwork for her collector card game. She illustrated all 112 playing cards. The event and special cards are printed in two colors. But for the Faction cards, Darlene created forty miniature portraiture paintings. Jasmine: The Battle for The Mid-Realm™ game is the first to combine card actions with full-color paintings in the context of playing cards.”

(1) From May 1980 to May 1981, twelve episodes (17 panels) of Darlene’s illustrated fantasy adventure, “The Story of Jasmine,” ran in The Dragon Magazine beginning with Issue #37.

(2) Merle Rasmussen, “Fun Is In The Cards With JASMINE” THE DRAGON Magazine, TSR Periodicals (Lake Geneva, WI)  January 1983.

Purchase JASMINE: The Battle for the Mid-Realm™ Collector Card Game

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Jasmine Game Info