Category Archives: Recent Events

Events having a bearing on DARLENE’s artistic pursuits

“Worlds of Empyrea” Kickstarter Provokes Reflection

The Kickstarter

I wonder how many people know or have guessed just how much I’ve been a recluse during the last quarter century. I’ve seldom been “out there” in the public eye, much less actively hawk my art. I probably do less than the minimum when it comes to touting my own abilities. For a long time, I’ve chosen to remain passive, and for all practical purposes, invisible…to myself. Turns out, I haven’t been all that invisible to my fans.

What changed?

I became willing to see a different perspective. I realized my decades-old story regarding my role within the budding RPG industry has only represented the beginning parts of a saga that’s still unfolding. The past represents only the first chapters of a continuing story. In fact, I can shape and reshape the greater saga (in real time), to embellish the rest of the story–so as to inspire, empower and nurture creativity in other gentle souls working from the heart. Perhaps I could be like a beacon for women in the gaming industry (as well as those not within the gaming industry) to never give up on their integrity or passion. By example, if I’m to fully participate in life, I must relinquish my “safe” status as hermit. But it’s all good, because it’s no longer about me.

To repeat, it’s not about me anymore.

No, it’s about new generations of gamers–female and male–who, at whatever age, are maturing into a sense of who they are, and what their lives’ contributions may be, but who sometimes need inspiration, guidance and a foundation to assure them they have a place and can make a difference in this crazy world.

Currently, we reach back into the past to acknowledge, touch, and revere the genius and the synergistic mix of how, when and where it all began. We honor our beginnings while projecting ourselves into a ripe future, bridging our past with the next step towards embodying the relevance needed to create a bright, bountiful future for games and gamers.

It’s an energetic.

Choosing to embrace the energy of a new perspective, all things become possible. As I become open to possibility, I take off the hand-brake of my limiting thoughts. Finally, I’m prepared to, as my late husband would say, “surf the crest of the apocalypse…” (What an image…)!

If you care to ride along with me, just lean into the wave, and allow it to lift you towards wherever your own potential takes you…

Tally Ho !

The Birth of My New Endeavor

It’s no good to be mad at myself for not being able to perceive the solution earlier, especially since it’s a no-brainer. But it’s all in the timing, as they say. I needed to learn some key concepts first. I needed to know how crucial the energy of JOY is and how pervasively JOY operates.

This JOY concept is rather alien to me, given that I’ve had my share of misfortune. I thought I had many reasons to wallow in dark’s anonymity. As if martyrdom was a virtue, I fully participated in my depression. If I allowed myself to feel true joy, wouldn’t it diminish the seriousness of my suffering? I now allow myself a small chuckle at the memory. I was taking myself much too seriously.

It’s great to be at the point where I can finally laugh. It’s funny to me now, remembering myself as the misunderstood, deeply feeling artist working from the depths of despair. Who could have guessed the seeds of (my) art grows faster when JOY is present? The answer is so obvious, its hidden.

But still, I’ve ever so slowly been rising up, like a mist, from gloomy subterranean chambers into a lively expanse of light above. Today, I can appreciate the value of creating JOY. I LOVE that my early RPG illustrations of women provided lasting memories for so many. That’s why, in recent years, I’ve lent the bulk of my energy towards creating art for classic RPGs—in hopes of building positive memories for the next generation of gamers. Contributing to the feel-good memories associated with game play is a very worthy goal.

My newest dawning realization came when I proudly showed off my Coloring Book at a Feminine Empowerment Weekend. The response was so overwhelmingly positive, I’m expanding my market to include a demographic that has been as dispossessed and as invisible as I’ve been. My new demographic is women seeking feminine empowerment. Yet, I want to offer more than an awesome coloring book with archetypal images of powerful women.

I received so many comments about women’s love of mermaids, it got me to thinking. If a lady identifies with being a mermaid so much, why not create a painting of her AS a mermaid? What if I create fantasy portraits for women who wish to sustain the awesome shifts they’ve already achieved? Would women welcome seeing their innate genius and strength of spirit expressed through fantasy imagery? I hope so.

Many ideas occur to me. I could create portraits of women alongside their power animals, or as cat woman, or as an Egyptian goddess or queen or character, the possibilities are only limited by the imagination. Whatever their fancy may be, my portrait paintings will remind women of how unique and special they are—like beautiful, magical beings of light who have much to offer the world. The thought of uplifting their self-image through my art brings JOY to my heart and feeds my Soul.

I realize that this slight change in focus—from a fantasy artist to a fantasy portrait artist—has been staring at me in the face for a while. Haven’t a clue why I could not perceive the clarity of making this shift before now. But I won’t continue to admonish myself. It’s all in the timing. That’s my out. My new, and entirely unique creative endeavor feels good, appropriate, and totally right. I’m not saying that I will not also consider painting portraits of RPGers as their favorite character (think cos play)—of course, that’s always a possibility—but I’ll be directing my main focus as stated.

The portraits I’m envisioning would be painted on large canvases measuring around 36″ x 60″ in size, substantial enough to make an impression from a distance. There is so much to do to prepare this idea for launch and make a go of it…

Thank you for witnessing the birth of my new creative endeavor.

Shifting my Artistic Focus…

There is a secret language of signs and symbols that is accessible to anyone who is sensitive enough to take notice. People should be more aware of how dynamically the Universe (The Divine) speaks to us. Communications from the Divine world are constantly being directed our way to guide our paths and decisions. I’ve learned the wisdom of “going with” whatever the messages present. That’s the beauty of it. We need only be present enough to recognize these messages AS messages whenever they appear. First, notice the message and second, be able to receive its meaning.

The customary ways messages manifest are through dreams, synchronicity, song lyrics suddenly popping up into one’s head, a person inexplicably remembered, street signs and bill boards, the unexpected appearance of certain animals, significant phrases from an overheard conversation, hearing something on the radio, a broadcast or a particular movie scene being shone, recurring numbers, contact from an old friend not seen for decades, an accident –literally any happenstance or encounter can have significance enough to guide people in the right direction. All here is to do is to be open.

In a similar way, a major shift in my artistic focus recently became revealed. Back in September, I’d paid for a marketing class I was unable to attend. A portion of my payment had to be swapped out within a certain time for me not to forfeit. I transferred my funds to a weekend intensive in Colorado called “The Art of Feminine Presence” because it was the closest in cost. I took this odd change in focus as significant and chose to be open to whatever the lessons would yield.

This is where it gets interesting. It wasn’t necessarily, what was taught. It was the fact of me attending with a copy of my recently-created “Fantasy Maidens & Beasts” coloring book to show. My artwork received such an overwhelmingly positive response that if I had brought a stack to sell, they would all be gone. That’s when I realized, “Gosh! I’m catering to the wrong market.”

What a realization! The true demographic for my work are the participants of this class. Thus, I’m reorienting my artistic focus to cater to women who are stepping into their feminine empowerment. So, in a very interesting, but round about way, I found a key piece to my marketing puzzle, even though I did not take a marketing class. My creative orientation will adjust towards aiding the course of feminine empowerment in my art through the use of fantasy images.

And I thank the Divine Universal Mind for revealing this to me.

DARLENE’s “Jasmine” card game–about the Mid-Realm

On June 2nd and June 5th, within the hallowed halls of the NTRPG Con (North Texas Role-Playing Games Convention), DARLENE will take exceptional individuals (who have signed up) on a journey through the Mid-Realm via her 1980s JASMINE: The Battle for the Mid-Realm card game. There can be only one victor.

For a glimpse into the realm, here is the lay of the land:

Within the Mid-Realm lies four Kingdoms. The rulers of each kingdom have different strengths and weaknesses depending upon their nature. The experience of playing JASMINE: the Battle for the Mid-Realm collector card game differs depending upon the faction played.

BLUE FACTION TARRANT is a very large kingdom on the tundra in the northern most regions of the Mid-Realm. It is ruled by Thorgall, a cold-hearted man who has built a tremendous fortress of ice and snow. Thorgall regards all other factions with cool indifference, secure in knowing the icy reaches would claim any of their armies long before any weapon could. Thorgall lives in a crystalline ice palace, deeply immersed in the secret which keeps his icy kingdom intact.

RED FACTION A very different Kingdom lying in the Mid-Realm’s west is ruled by the ruthless Queen of Fire, Melantha. She is effective because she knows the value of infinite patience. As silently as a spider, Melantha weaved a powerful web so she can study her enemies and identify their weaknesses. Her magic is strong, but her armies are weak. She may have plenty of demon minions, but they are of little use in battlefield fighting. Besides relying on her magical skills, Melantha also schemes, such as making alliances to have someone else eliminate a mutual enemy. Her Castle Ildshoii was built within the side of a volcano.

PURPLE FACTION Like the fire queen, Bardulf, the dark prince, knows how to use cunning and guile to attain land and privilege. He has already stolen Jasmine’s ancestral kingdom of UR and rules it from his Castle Swartzborg which lies to the East. Bardulf has been to known to dabble in the practice of magic, which luckily granted him the protection of a powerful dragon called Gryth. But he much prefers stealth to being on the open battlefield. His armies consist of spys and assassins who work behind the scenes to obtain control for their master.

YELLOW FACTION Jasmine, along with her father the king, have lost the Kingdom of UR. She escaped Bardulf’s abduction attempt and has made her hiding place within the crystal caverns her Castle. To survive, the princess has had to quickly learn the power of diplomacy and rediscover her enormous aptitude for magic. Now she’s at the point where she can boast alliances between the Dwarves, Battle Maidens, Mounted Warriors who, all together, have impressive fighting skills. They perform their best when Jasmine or their own leaders are with them.

Battle Maidens within Jasmine's Faction.

Battle Maidens within Jasmine’s Faction.

GREEN FACTION The King of UR (along with his army of mercenaries) and the Nomadic Barbarians will also add their strength in battle to any faction who successfully negotiates with them.

When the game gets started and the factions mix it up, interesting things happen. Then, for a completely different gaming experience, switch factions!

btw- The original game is still available online

TIM KASK Interview with DARLENE, May 2016

This interview first appeared in Tim Kask’s blog: DRAGON GRUMBLES on May 17, 2016:


DARLENE, best known for her iconic work in illustrating AD&D (1E) and the Greyhawk maps, and I go back a long way together. Even before TSR was buying her art, I was buying it for Dragon Magazine. We share many interests and it was with great delight that I found out about her involvement with this unusual system and that she was “back with us” in the gaming field. 

For the remainder of this piece, we will only use initials—less typing. Tim Kask

TK: So, D, what have you been up to lately?

D: I’ve been up to my share of mischief. But what I have on my mind to talk about today is my artistic contribution to a (virtually) new 336-page hard-back fantasy role playing game published last December, 2015.

TK: So tell us…

D: The book is called Mythos Arcanum and its game system was inspired by old school D&D.

TK: I have skimmed it, mainly to see all the gorgeous art; what makes this different from all of the other clones?

D: The author, Joe Aragon juxtaposes modern day rules with allegorical content. It’s different from older fantasy role playing games in that, during the course of the game, it encourages players to explore meaningful self-reflection with their characters. The first concept behind this game is to have fun. Joe Aragon simply broadens the basic package of fun with a new, mind-expanding component. By allowing philosophical queries of illusion and reality to surface, Mythos Arcanum becomes a gateway for young minds to explore the nature of reality.

Q: How did you first get involved with the project and the author?

D: Joe sorta courted me…

TK: “Courted?”

D: (laughing) In a chivalric sense and only as an artist. I have never personally met Joe Aragon. He contacted me around 2010 via email asking me to create a logo for his company, Mythos Arcanum Games Imagined (MAGI), which I did. After that, he persistently raised the possibility of me creating interior illustrations for his book. We e-mailed back and forth for a spell. At the time, I was closed to that possibility and tried to communicate my reluctance to return to RPG illustration. Joe pointed out that my endeavors in fantasy illustration were not just relegated to the past. He indicated that a lot of people would welcome seeing new RPG art from me.

TK: Wasn’t I telling you that very thing?

D: Yes, you were. You pointed out that people still remembered me even though I was out of the loop for 30 years. Many fans honor the Greyhawk maps as classics and still relate to my illustrations as integral and formative to their early gaming experiences.

Tim, it’s due to your prodding as much as Joe’s that we are even having this conversation today. You have a leading role in my return to the RPG fantasy scene. That’s why I thought you’d appreciate hearing about my new RPG endeavor.

TK: I do. Continue.

D: Initially, I refused Joe as I had not done any serious illustration work for over 25 years. With a full time job, I felt I did not have the time. Then there’s the fact that monetary compensation for RPG interior art in the industry is notoriously low–at least compared to rates in the real world.

TK: What made you finally decide to work with Joe?

D: I relented after I finally grokked (Oooh, a Heinlein reference) Joe Aragon’s innovative concept behind his new game system. In Mythos Arcanum, Joe Aragon improves upon an issue that has never been satisfactorily addressed in RPG game settings. Consequences exist for the taking of life. Joe calls it, “philosophical role-playing” and explains it like this:

“In a standard fantasy role-playing game, a knight might kill a group of bandits. For this, he is awarded treasure and experience points. In Mythos Arcanum, in that same situation, the knight might have to face up to that what he’s doing constitutes murder and that killing the bandits may not be the right thing to do.”

As in real life, it does not matter if the unfortunate man who met his demise was a thief or murderer. Nothing ever condones the taking of life. The laws of karma are in full play.

TK: There have been a few occasions when thinking about our whole genre that I have been somewhat appalled by how casually we shrug off all the killing. I then remind myself that it is all make-believe. This game seems to be a lot less blasé about that.

D: The moral lesson (of there being consequences for ones choices and actions) is a vital lesson to learn deeply in today’s world–especially in the case of young players. So yes, I could easily devote my time and energy to produce something worthy and beautiful for the next generation of table top gamers. All could benefit from knowing some key life lessons.

Oh, yes–another reason I’m on board regards the game’s take regarding the nature of good and evil. He writes this about the issue (page 106): “The intended spirit of Mythos Arcanum is purposely designed to portray the universal struggle of good vs evil. Various archetypal character classes are created as symbols of these principles in order to play out scenarios of good versus evil in a medieval fantasy setting. As the heroes fight against monsters of darkness and villains with selfish agendas, they explore various fantasy realms of the imagination. It is assumed the players will play the side of good or at least neutral as they strive against the ever-present and destructive agents of evil, destruction and darkness. This is not a game to indulge an individual’s attraction to those things both dark and sinister… There are many other game systems designed for such endeavors.”

That’s why I think this is a fantastic RPG system to introduce to young people and why I went the extra mile.

TK: I have a slight issue with his characterization of other games indulging attraction to the sinister, but I still find the premise refreshing. On another note, you mentioned being worried about starting back up with doing illustrations. How did that go?

D:  Well, I got off to a very shaky start. That was five years ago. I was the opposite of prolific. I think I astounded Joe with my snail pace, averaging about one illustration every moon cycle. Since I had not touched pen to paper in years, it took me a while to get acclimated enough to find my groove. Once I finished the art, I scanned it. Usually, this is the final step, but I found it was but the first. Dogged by the perfectionist within me, I found myself “cleaning up” imperfections on the scanned electronic version. I’d readjust the proportions of figures, alter backgrounds and props, re-crop, re-define, and sharpen the lines.

TK: So you like using the computer.

D: Like it? My computer is more than an artistic tool. I love the fact that I can zoom in really close without straining my eyes physically. The best part is the computer’s ability to “undo” strokes–which is impossible with ink on paper.

Also, with the computer, I can contribute a lot more detail. In a piece of art, I love to balance richly textured areas with non-detailed areas. I seem to use the mouse in the same way I use a pen.

TK: Wait a moment–you don’t use a stylus? Don’t all computer artists use those?

D: Apparently not. I never invested in a stylus. I forget the reason. I simply learned to use what was at hand to work with. Every dot and every line equals one mouse click. It’s no different than the pointillist technique I did during the day, and takes about as long.

TK: Let me get this straight; you’re saying that all of your art in this gorgeous book was done using just a mouse? Including this one that looks like a woodcut?

Animal Friendship

Animal Friendship

D: Good eye! And I mean that in more ways than one. (Happy your eye operation was successful)…    Yes, I opted to preserve the mystique of something from yesterday-year. It was not hard because I seem to naturally drift towards doing a woodcut effect anyway.

TK: Wow, D–The book is profusely illustrated.

D: This was the result of a successful 2014 fall Kickstarter campaign. One of the stretch goals was to have me fill in the gaps. I am not the only illustrator. Between everyone, every monster, racial type, and character class is fully illustrated. Jim Holloway created the cover art and about 27 of the interior illustrations. The other artists who contributed are Rowena Aitken, Vaggelis Ntousakis, Laura Siadak and Martin Siesto. So all of a sudden, I had a bunch of illustrations to complete in addition to the book’s design.

TK: How many illustrations did you do?

D: Officially, I created 52 illustrations of various sizes. But while I was designing the book, I thought it would be neat if the Herb Lore section could appear like an old Herbological Guide Book. So I gifted the project with 34 small spot illustrations of plants. Simply to delight the reader, I also created 17 symbolic emblems in the Deity section to fill it out. I think these special little touches entice the imagination. So to answer your question, I did over 100 new illustrations for this book.

Q: Isn’t doing all this detailed work time consuming?

D: Very. But if something is worth doing, it is worth doing well, don’t you think? The successful Kickstarter helped to free me from the 20th century notion that “time is money.” In that world, it makes no economic sense not to declare a piece of art finished as quickly as possible. That doesn’t work for me.

Time is art. That’s my new paradigm. I added detail because I love the richness of juxtaposing different textures. Besides, I consider the time I devote on my illustrations to be a gift to my fans.  Locked into my work is the spiritual substance of my artistic focus, beneficence and devoted presence which can be felt through the images. Sensitive players can touch Joe’s strange and beautiful World of Rocheron within Mythos Arcanum.

TK: You mentioned designing the book?

D:  Before I came on board with the project, around 2011, the book was technically ready to go to press. However, the previous layout person made all the customary mistakes novices always make when they attempt to design a publication. Even if space is dear, people must avoid starting a new section in the middle of the second column of a left hand page. Equally bad is splitting up graphs and text so that a page has to be turned to glean important information.

Amateurs at design also tend to be horrorvacuists (having a fear of white space) so they are compelled to fill up every available area of every page. Unfortunately, this practice produces uninviting walls of text which are a chore to read (decipher). The alternative is to sculpt the white space to improve the reading experience. That’s why I urged Joe to reconsider publishing the book as it was.

TK: And you improved upon this?

D: Absolutely. I wanted the design for Mythos Arcanum to be the best the industry has yet seen.

I took a tremendous amount of care with the design of each page. Stylistically, I adopted the use of a medieval canon as the underlying grid design for the book. This resulted in a healthy amount of marginal white space bordering each page. A page’s superior readability depends on the correct interplay of positive and negative elements and shapes. When plenty of white space surrounds the text, readability always improves. Studies show, when something is more easily read, comprehend is improved.

The medieval layout template created for Mythos Arcanum is phi-inspired.

The medieval layout template created for Mythos Arcanum.

Another important thing about text columns most beginners don’t understand is the optimum ratio between the size of the font to the length of a line of text it’s set in. The optimal line to character ratio is between 50-60 characters, including spaces. That’s why 12-point type set solid in a one-column format is so difficult to read. The eye too easily loses its place when jumping down to catch the next line. The space between lines should be two points above the point size.

TK: Page breaks are sensible. There is an index. Information appears to be easy to find. The illustrations all seem to make sense in conjunction with the text.

D: Superior design never calls attention to itself. To serve the meaning of the text so that information is more accessible, great design steps away from the limelight… It’s neutral, invisible, subtle and unassuming.

TK: I can tell this subject is near and dear to your heart, but moving on…

What final things would you like your fans to know?

D: I went the extra mile in this book for my fans. I wanted to acknowledge and give something back to them for all their support throughout the years. I also wanted to pay it forward to the future generations of table-top gamers. Thus did I place all my time, effort, sincerity, and breath of creation into what I once considered to be my one final RPG project, my swan song.

TK: And now?

D: I’m sticking around. I’m staying.

TK:  OK D, it’s time for your plug. How may people obtain a copy?

D: First, I wish to be very clear. The copies I am offering are among those I already purchased from the author. The copies he may have available on his website are not a part of this offer. Since I am selling these books as collector’s items, purchases will directly benefit me as the artist.

In exchange for their purchase, people will be getting something special from me. For each book sold, I’ll create a special bookplate (ex libris) to be placed into the book, personalized with the name of the purchaser specially lettered by me. I would also affix my signature to the plate, making this a signed copy. Viola! Instant collector’s item!

TK: I get it.

D: I believe collector’s items are worth more if they remain in their original packaging. Therefore, each book sold would remain shrink wrapped. Each ex libris I personally create will be shipped in the same package as the book. I will spring for priority mail within the continental United States.

Mythos Arcanum cover back cover design, June 2015by DARLENE

Mythos Arcanum cover back cover design, June 2015 by DARLENE

Interested parties can send a $100 check made payable to: Darlene to P.O. Box 877, Mount Gilead, NC 27396

She can now accept credit cards on her darlenetheartist.com web site.  This is the link to the payment part of the site

TK: Thanks, btw, for my signed and personalized copy of the book.

D: My pleasure.

There you have it, fans of Darlene’s work.


You can email her at darlene@darlenetheartist.com

 

Two Publications, Side by Side

Two books designed by Darlene in 2015.

Two books designed by Darlene in 2015.

This week in the mail,  I separately received physical copies of both books I designed in 2015 for two different authors and the subjects could not be more different from each other.

The first book project, a behemoth 336-page hardcover, “Mythos Arcanum” (written by Joe Aragon, published by MAGI), was completed and signed off by me during the summer of 2015. Thanks to a successful Kickstarter campaign, I created the lion’s share of the illustrations. I am surprised at the amount of time it took for the actual printed product to appear. MAGI took the route of having a traditional print run.

I started my second book design, “NEW LIFE: Symbolic Meditations on the Birth of Christ Within” (written by Kathleen Wiley and published by Soulful Living, Inc.), immediately after the first book was put to bed. I spot-illustrated this 98-page soft cover with line art of different birds and signed off on Kathleen’s book last week. Then I prepared the book for publication through a digital vendor and it took only about a week to become available. That’s how I received physical copies of both books in the same week. The difference in the time factor astounds me.

When looking at each title, side by side, it is difficult to believe they have anything in common. Yet I designed both books to conform to the principles of the phi ratio. Now, the first edition of Kathleen’s book had already been publicly available for two years. But a good friend of ours (who had helped me proof read Mythos Arcanum) recommended to her friend Kathleen that she consider having her book redesigned by me, using the golden mean.

When I first contacted Kathleen, mid-August 2015, about a possible re-design, I wrote: “To most people, in and of itself, a page of words is just a page of words. Anyone, even those without an aesthetic sense, can create perfectly reasonable page presentations from templates. But there is no life, no sparkle or soul to an uninviting wall of words. When the eyes get tired, reading becomes a chore and comprehension suffers. To rest the eyes, the book gets put down, producing an unconscious psychological resistance. It’s harder for the reader to resume. Without a compelling incentive, the book may never get picked up again. And that is sad, for both reader and author.

“I’m telling you this because it’s something you may never have before considered. When done properly, the design aesthetically serves the text. The eye is pleased. The result is happy. Good presentation has power. That is what I offer…

“When I undertake a book project, as I read the text, I can “see” the page take shape in my mind’s eye. Is it channelling or divine inspiration? To use my gift responsibly, I must carefully choose which projects I am to undertake. When Patty first mentioned your book to me, I felt the “rightness” of working with you and thus feel led to work with you. The fact that you recognized the potential of the golden mean proportion also speaks volumes in your favor.”

My passion is to create a thing of beauty. Beauty speaks. Eloquently. With book design, my facility is to create a visual portal through which people may more easily access the depth of the ideas being expressed. It’s like opening a gateway to a different world. Resonance is achieved through the subtle balance of negative (white) space, text, and graphics using correct proportion and placement. It is my gift, my genius.

Its only been a couple of weeks since Kathleen’s second edition has been available and already it has generated some notable buzz. For instance, she showed up at a bookstore in her town and inquired if they were interested in selling the book of a local author. They were so she left some copies behind. Before the day was out (or at least a short time thereafter), the bookstore called and offered to promote her book and do an author signing. They are even willing  for Kathleen to do talks and give classes about her material through the bookstore on a monthly basis. I’d venture to say the book cover design worked in her favor.

It is a joy to see how Kathleen’s star is now rising. I am so pleased to have been an integral part of her success. Kathleen is now anxious for me to begin design work on a second title of hers and I’ve already started.
The publication of Joe Aragon’s book will be officially announced on December 5th, 2015. I trust that Mythos Arcanum will receive similar notoriety albeit from a different audience. Only time will tell. I’ve decided to submit this book to an RPG design competition. Because good design has mostly not been a large consideration within the Role Playing Game industry, I am more than curious to see how well aesthetics can be recognized and honored.

Appreciating GaryCon VII

My Reflections upon GaryCon VII were written on March 30, 2015 and posted in Facebook. I repost my words here, to remember:

“Even though Wisconsin was as cold as I remember, GaryCon VII was warm and inviting. Welcoming all who arrived stood a life-sized Sheldon wearing a GaryCon VII t-shirt. I intended, but forgot, to have my photo taken with him.

“My beret’s off to Luke, Ernie and Dale for their excellent organization of this grand event. You all do Gary proud and I am very pleased to have been a minute part of it. From what I could tell, a grand time was had by all. I’d like to call out some people (in no particular order):
“To Luke, thanks for your kind generosity with my host regarding accommodations;
to my hosts Carlos and Amanda Roo, everyone owes you a debt of gratitude as I would not have been able to attend without your gift of an air ticket and I’m doubly glad you did so well in your tournament;
To Cindy, your daughter is beautiful and talented–she must take after you,
to Lloyd and Zach, I’m glad you were my neighbor and I appreciate you lending me your art materials and I admire your fearlessness;
to Jeff, so sorry not to have connected more with you than just that short moment by the stairs… Vlee Vlee;
to Mike, thanks for bringing me up to date and for the lasagne at The Pub;
to Jim, you are looking well and so I’m glad you are on the mend;
to Tim, thanks for the pizza, the drive to Delavan to reminisce and recharge and for always being encouraging;
to Frank, thanks for your gracious self, your precious smile and for the personal tour;
to Stefan, you are one amazing, talented and entertaining dude and I’m so glad you liked the commission once you saw the art printed out–as we now know, it’s often deceptive if one only views art electronically–and good luck with the video, you deserve it;
to Lawrence, I got to sign several White Plume Mountain modules which I haven’t seen in an age and I do believe the calligraphy was my very first published TSR commission;
to Diesel, I’m glad to be getting to know you and your wife Lisa better and look forward to being with you again in Texas,
to Barbara, so great to meet you in the flesh… I consider this to be the start of a beautiful friendship;
to Steve, although you’re an old goat, I will probably be doing more maps for you;)
to Skip, you are looking good and I’m sorry you had to leave so soon but your excuse was totally understandable so thank you for compassionately caring for the poor feline critters who brave their way to your doorstep;
to Penny, thanks for grabbing my attention–it’s great to finally meet you in person and ditto about the cats
to Dan, you are quite the bard and I’m sorry we did not get a better opportunity than to meet in passing as you were performing and I was leaving… maybe we’ll meet, anon;
to Dave, you are still an incredible listener, a caring friend with a gentle soul–bless you;
to Harold, I never knew you with a mustache but I’m happy you are involved with the Breadloaf Bookshop, one of my favorite haunts as I used to man the shop from time to time so I’d be happy to help you out graphically should you ever need it,
to Heidi, congrats on your first DM session and I love to read your Facebook posts;
to Steve and Kiff, it was great reconnecting with you two and I appreciate the cc tip;
to Elise, you’re still looking great and I’m sorry we didn’t get a better chance to talk;
to Scott, thanks for the soup and for the conversation on Saturday night;

to my my sisters Dawn and Diana and my brother Bert for stopping by to say “Hi.”
and finally, to my loyal fans for their interest and anyone else I may have neglected to list, thanks for all kindnesses… ”

Btw–I was given the title, “Our Lady of Gaming” seven years ago at the last Gaming Convention I attended in Lake Geneva, Wisconsin when Gary was still alive. It is with pride that I adopted the same designation at GaryCon.

Our Lady of Gaming