Tag Archives: Jasmine: the Battle for the Mid-Realm

Jasmine Snippet #74

Notes for The Story of Jasmine Continue: 

Two Leader Cards from Bardulf’s Faction in JASMINE:The Battle for the Mid-Realm card game.

Bardulf was fascinated by the Tome of Wisdom. The large volume seemed to be written by several hands. Some of the text was indecipherable. Too bad the little people living in the caverns had angered him. If he hadn’t slaughtered them, they might have been able to help him read some of the passages.

With Gryth perched on his shoulder, he inspected each page thoroughly. He was not particularly concerned that he occupied almost all his time in this room in the pursuit of study. It was time well spent.

His accidental discovery of the manuscript represented his best luck in a long time. He knew he wasn’t particularly lucky in life but he learned a lesson early on. You make your own luck. And so he did, by always tipping the odds in his favor, and having a backup plan.

Thus, finding the book was truly fortunate. Because he had no hand in it, in his mind, this serendipity represented a reward from the gods, or whomever. It justified all the atrocities he ordered his enthralled juniors to commit on his behalf. The sacrifices made by the innocent became not only forgivable but necessary. Then he dared to believe that somehow he was very special and meant to be the recipient of the Tome of Wisdom all along.

The magical yoke he placed on UR’s weak-minded in positions of power continued to work beautifully. He changed the balance of power simply by catering to greed, spreading false rumors and encouraging dissent. This structure was surprisingly effective and enduring.

In the places still loyal to their king, where no amount of riches could bribe them, he practiced more devious methods to assure they stayed under his thumb. He would continue to reward obedience—a combination of  bribes, privilege and social status. He left it to his compromised ones in power to keep their own people in line.

To break UR’s spirit, greed and continual propaganda were his most effective tools. Bardulf’s social genius was to always keep the money flowing, from the poor and dispossessed, back into the pockets of the rich. Bardulf enlisted the assistance of local town criers whose voices the people were prone to trust. He made them think they were actually helping their village or town by exposing the “truth” about what’s happening in other parts of the kingdom. Those he had manipulated into broadcasting false information with their voices, he jokingly called his “Troupe of Sanctified Liars.”

Before his take-over, he had them spread stories about the Kingdom’s unhappiness and their discontent with the present situation. Even though everyone pretty much prospered under their present king, Bardulf meant to convince the average person otherwise. The seeds Bardulf sowed with his magic grew and spread. His smear campaign became effective because the false news stories were slowly sprinkled in with the village or town’s news in general.

His strategy resulted in more than he’d hoped for. He succeeded in brainwashing the townspeople of each berg to accept and welcome the on-coming assault that was sure to come. Bardulf did not need to build a massive army to overwhelm the situation. When the time came and his armed forces swept in, many villages simply threw down their arms and welcomed them. All Bardulf needed was key people in key places of power to accomplish his wishes. And also, a series of well-hidden spies to keep the top feeders in their place as well.

After his take-over, his town-criers changed their clamor. Bardulf’s propaganda now took up the majority of their announcements. All stories reinforced the idea that Bardulf’s rule was beneficial to all. News of local interest diminished. News of discontent was left unspoken.   

Of late, Bardulf wondered — could a demoralized group of people eventually become more like the minions the Fire Queen commanded? Her magic was far stronger than his. What he managed to do with the populace of his conquered lands was nothing compared to her achievement of total domination.

But now, with the Tome of Wisdom at his finger tips, he will have finally have the means to best the witch. In the midst of his reverie, a strange thought entered his mind. Which one among his servants spied for Melantha?

© 2018 DARLENE

 

I AM A FAN of “THE STORY OF JASMINE”

Jasmine Card Game Info Sheets

Recently, at GaryConX I had an opportunity to play my Jasmine: the Battle for the Mid-Realm collector card game. I am happy and thrilled to know it received quite a great response.

For the game, I created some “Info Sheets,” a short cut that would quickly give players the actions of all the cards (there are several actions to choose from, depending upon which Faction the players choose to play). The different choices for card actions is one thing that distinguishes this card game. The complexity increases strategic play and enjoyability as no two games are alike.

I have received many requests for my short cut Info Sheet. And thus, I comply. (I would have done so sooner, but I was totally wiped out by convention and had to regroup).

Here is the sought after pdf of the card play:

Jasmine Game Info

Thanks for your purchase and continued interest in my game.

Jasmine Story – Snippet 16

A continuation of The Jasmine Story notes:

Event Cards

The great continent of the Mid-Realm has long heard the battle cries raised between the forces of good and evil.

The evil sorceress, Melantha, has conjured a terrifying demon force against anyone who would oppose her.

The dark prince, Bardulf relies greatly on the ability of his spies and assassins to secure his position, while the Ice king,Thorgall, rallies his mighty troops to fight for victory.

As a champion of good, Jasmine has united her allies to keep the Mid-Realm free. The varying strengths and weaknesses of the four factions make them evenly matched and deadly foes as the balance of power in the Mid-Realm teeters on the brink of war.

Thus the characters from The Story of Jasmine fantasy adventure (last published in The Dragon Magazine), continue to interact with each other in a product of beauty, excitement and suspense.

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Now that I type this, I realize this was one of the first snippets outlining the card game I developed based upon The Story of Jasmine.

As I developed the card game, the details of the story continued through the cards.

More about the Jasmine: The Battle For The Mid-Realm card game.

© 2018 DARLENE